Shadowrun apartment

I’ve always enjoyed creating environments, a sense of an actual place. It holds true in most things I do, even in music.

And in games. I love making these lived-in environments, adding details and hinting of environmental storytelling, making the environment match the people enhabiting that place.

Shadowrun: Hong Kong is a good fit for that. A solid selection of set dressing – more than enough to give variation in the environments – and an easy to use(ish) editor. And there’s just some thing factor about 2d isometric evnironments that really works for me.